Coded Arms

Publisher: Konami
Developer: Konami
Genre: Sci-Fi Adventure
Release Date: Jul 6, 2005
Language: English
Type: .ISO
Size: 175 MB
Konami's Coded Arms has the distinction of being the very first first-person shooter developed for the PSP. Unfortunately, that's where its level of distinction starts and stops. In Coded Arms, Konami has created a shooter so rooted in old-school-shooter design that it feels like a relic from too many years ago. You'll find yourself wandering through randomly generated corridor after randomly generated room, blasting merely competent robots and insects with a scattershot collection of weapons. The control scheme works, but it takes more time getting used to than may actually be worth your time. And the included multiplayer is made less fun by the game's lousy collection of maps. While you might be able to forgive some of Coded Arms' problems simply for the fact that it's the first game of its kind on the system, this kind of forgiveness can only take a game so far, and in this case, it's not quite far enough.
If there's one big question mark that Coded Arms manages to do away with, it's whether or not the PSP can do FPS controls. After all, the genre is at its best when played with a keyboard and mouse (and, to a lesser degree, two analog sticks), so how would the PSP's controls handle a game of this type? As Coded Arms demonstrates, the PSP can most definitely do a controllable FPS, but it takes a bit of doing. For starters, Coded Arms' default control scheme is complete trash. It relegates your look movements to the four face buttons and assigns movement controls to the analog stick, effectively robbing you of any degree of proper aiming. Thankfully, there are three other control schemes, and you are openly invited to try out each scheme right at the beginning of the required tutorial level. We found the most usable one to be the scheme that might seem the most counterintuitive from the outset: the one that gave look controls to the analog stick and movement controls to the face buttons. It's basically a left-handed person's FPS scheme, and while righties might balk at it initially, they'll be able to adjust without too much duress. Also, the targeting reticle will magnetize itself to a nearby foe (provided they don't jump around too much), which seems to make up for any jitteriness that one might experience trying to get used to the aiming mechanics. It works to a degree, but it's more of a helpful guide than an automatic lock, so don't expect the game to just auto-lock to everything.
RS:
http://rapidshare.com/files/61541504/PSP_CA.part1.rar
http://rapidshare.com/files/61541806/PSP_CA.part2.rar
MU:
http://www.megaupload.com/?d=Z639JVQV
http://www.megaupload.com/?d=UHNXVJRA
Password: metal-forever
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